Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Monday, February 27, 2017

Virtual Reality: Not Coming to a Theatre Near You

Virtual reality may be coming your way, and when it hits, it could hit big—as if all at once. The explosion of computers and cell phones provides two precedents. “Technologists say virtual reality could be the next computing platform, revolutionizing the way we play games, work and even socialize.”[1] Anticipating virtual reality as the next computing platform does not do the technology justice. I submit that it could revolutionize “motion pictures.” Even though the impact on screenwriting and filmmaking would be significant, I have in mind here the experience of the viewer.


The full essay is at "Virtual Reality at the Movies."

1. Cat Zakrzewski, “Virtual Reality Comes With a Hitch: Real Reality,” The Wall Street Journal, February 24, 2017.


Wednesday, January 18, 2012

“The Great Gatsby” in 3D

It is difficult for us mere mortals to take a step back and view the wider trajectory that we are on. It is much easier to relate today’s innovation back to the status quo and pat ourselves on the back amid all the excitement over the new toy. I content that this is the case in cinema.


The full essay is at "The Great Gatsby"

Wednesday, April 27, 2011

Computer Technology Revolutionizing Industries: Books and Films

Crude oil was first drilled in 1859 in northwestern Pennsylvania (not in the desert of the Middle East). It was not long before oil lamps became ubiquitous, lengthening the productive day for millions beyond daylight hours. Just fifty or sixty years later, as electricity was beginning to replace the lamps, Ford’s mass-produced automobile was taking off, providing an alternative use of crude oil. For those of us alive in the early decades of the twenty-first century, electric lighting indoors and cars on paved roads have been around as long as we can remember. As a result, we tend to assume that things will go on pretty much as they “always” have. Other than for computer technology, the end of the first decade of the twenty-first century looks nearly indistinguishable from the last thirty or forty years of the last century. As the second decade of the 21st century began, applications based on computer technology were reaching a critical mass in terms of triggering shifts in some industries that had seemingly “always” been there.  Books, music and movies were certainly among the fastest moving,  perhaps like the dramatic change in lighting and cars beginning a century and a half before with the discovery of crude oil.