Showing posts with label adventure films. Show all posts
Showing posts with label adventure films. Show all posts

Sunday, December 10, 2023

Avatar: The Way of Water

Sequel to Avatar (2009), Avatar: The Way of Water (2022) contains many parallels with the original film—perhaps too many. The most outlandish, yet philosophically robust, concerns the return of Steven Lang even though his character, the antagonist Col. Miles Quaritch, is killed by Neytiri at the end of the first film. Lang delivers some outstanding lines, so it is no wonder that David Cameron wanted to extend Lang’s character’s life. In so doing, Cameron invented the devise of a recombinant, a Na’vi artificially grown with the human Quaritch’s memories and personality implanted in the brain. This device is fundamentally different than a Na’vi avatar body in which a human brain is temporarily infused remotely by a human. In the case of Jake’s avatar body, which has both Na’vi and Jake’s DNA, there is no question that Jake’s avatar is not Jake himself. In the second film, the lines of identity blur between the human Miles Quaritch of the first film and the Na’vi Quaritch of the second. Cameron himself seems to be not of one mind on the question of whether the Na’vi Quaritch is the same “person” as the deceased human Quaritch. I contend that they are not, and, by implication, that a person’s self-identity, based on existing (or experience of oneself) does not rest solely with one’s memories and personality. In short, there is more to being a person. Before applying philosophy of personhood to the Quaritch characters in the films, I want to provide a context by briefly laying out the extent of parallels between the two films.


The full essay is at "Avatar: The Way of Water."


Monday, February 27, 2017

Virtual Reality: Not Coming to a Theatre Near You

Virtual reality may be coming your way, and when it hits, it could hit big—as if all at once. The explosion of computers and cell phones provides two precedents. “Technologists say virtual reality could be the next computing platform, revolutionizing the way we play games, work and even socialize.”[1] Anticipating virtual reality as the next computing platform does not do the technology justice. I submit that it could revolutionize “motion pictures.” Even though the impact on screenwriting and filmmaking would be significant, I have in mind here the experience of the viewer.


The full essay is at "Virtual Reality at the Movies."

1. Cat Zakrzewski, “Virtual Reality Comes With a Hitch: Real Reality,” The Wall Street Journal, February 24, 2017.